Learning Through Technology
Gamified Digital Learning · Facilitated Experiences · Practice · Projects · Challenges
An Interactive Digital Learning Platform Powered by RoboGarden
RoboGarden presents coding through game-based learning experiences that progress from beginner toward more advanced levels.
The Digital Skills Stream uses the RoboGarden Playground as its core technology-enabled learning environment. Students learn through the digital environment and then use facilitated sessions and projects to reinforce and apply what they are discovering.
Beyond the Screen: Digital Skills Are Developed by Doing.
Technology Exploration
Experience emerging technologies through demonstrations, activities and facilitated discussion.
Coding Challenges
Use developing skills to solve age-appropriate problems.
Innovation Activities
Explore how technology could address a problem at school or in the community.
Digital Projects
Create something that demonstrates learning.
Team Challenges
Work collaboratively to solve technology-related problems.
Show & Tell
Explain what was created, how it works and what was learned.
Our emphasis is moving from
“How many lessons did you complete?”
to “What can you now do with what you learned?”
More Than a Technology Platform
The RoboGarden platform provides the technology-enabled learning environment. Catch Them Young provides the broader learning experience. Our support includes:
Our goal is to help your students move from using technology to creating with it.
- School Implementation
- Age-Appropriate Learning Pathways
- Facilitated Learning
- Technology Exposure
- Practice & Experimentation
- Projects & Challenges
- Student Showcases
- Teacher/Facilitator Support
- Access Support
- Progress & Impact Measurement
A Digital Skills Journey That Grows With the Child
Digital Explorers
Introduce technology through curiosity, patterns, sequencing, logic, play and simple digital experiences.
Explore • Play • Discover
Digital Discoverers
Introduce computational thinking, coding concepts, digital creation and increasingly structured technology activities.
Learn • Experiment • Create
Digital Builders
Develop deeper coding, problem-solving, digital creation and technology capabilities through increasingly challenging activities and projects.
Practice • Build • Solve
Digital Innovators
Apply digital capabilities to more sophisticated challenges, projects and emerging technologies while exploring how these capabilities connect with future education and work.
Apply • Innovate • Demonstrate
The Future Starts Earlier Than We Think.
Help kids learn something. Use it. Create something that matters. Start early. Build skills. Expand possibilities.